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CPU particles for the Bright Light Fight game project.
  • Quad created on VS rather than GS, much faster and particles are rendered on a single draw call.
 
Programming language: HLSL
Graphics API: DirectX 11
 
Click here to view the file
Basic 3D renderer
  • Created project from scratch using Visual C++ and DirectX 11. Managed static model and shader loading.
  • Implemented the Blinn-Phong lighting model with texture and normal mapping features.
  • Added a skybox, static environmental mappig.
  • Currently developing dynamic cube mapping by and using multiple render targets.
  • User can modify model and light properties, and change basic renderer settings
Programming languages: C++, HLSL
Graphics API: DirectX 11
Editor API: AntTweak Bar
 
Click here to download the Visual Studio 2013 project.
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