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CPU particles for the Bright Light Fight game project.
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Quad created on VS rather than GS, much faster and particles are rendered on a single draw call.
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Based on the GDC talk from 2014, Vertex Shader Tricks (access to the GDC Vault required).
Programming language: HLSL
Graphics API: DirectX 11
Click here to view the file
Basic 3D renderer
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Created project from scratch using Visual C++ and DirectX 11. Managed static model and shader loading.
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Implemented the Blinn-Phong lighting model with texture and normal mapping features.
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Added a skybox, static environmental mappig.
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Currently developing dynamic cube mapping by and using multiple render targets.
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User can modify model and light properties, and change basic renderer settings
Programming languages: C++, HLSL
Graphics API: DirectX 11
Editor API: AntTweak Bar
Click here to download the Visual Studio 2013 project.

dynamicReflection2

dynamicReflection


dynamicReflection2
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